Army Of Zero’s Puzzles
Army Of Zero has a very straightforward set of game mechanics, which makes the testing of the game system itself relatively simple. But Army Of Zero is, I suggest, unusual in that there is more to think about than just the gameplay.
It’s intricate in that there are elements of the puzzles that drive certain things about the game, which I’m not going to go into because I don’t want to give too much away about the puzzles. But there’s a requirement that the game plays well and there’s a requirement that the puzzles work, and during the design it sometimes worked out that one got in the way of the other. But on the other hand, there were other occasions when we made a change that not only made the gameplay better but also improved the puzzle in some way - maybe it made it more elegant, or, for the want of a better word, plainer.
I won’t kid you: the puzzles are ticklish, more so because we’re not going to tell you what you’re supposed to do, exactly. You have to figure that out. But we can tell you that we’re not out to deceive or trick you: there’s nothing unfair about the puzzles.
