What’s with the “Zero” Obsession?
Thursday, March 26th, 2009“Point Zero Games” and “Army Of Zero”… what’s the big idea?
When we first started putting real thought into creating the characters, we decided that we ought to have a way of generating character stats that made all the gameplay balance. We didn’t know at the start how many characters we would have, and indeed we thought (before wiser heads prevailed) that we might have many more than the 84 we ended up with.
So we looked at ways of creating the characters in a way that would tie in with the puzzles and still leave a playable game. Was there a way to automatically do that? If there was, it would make creating (literally) an army of characters possible - we’re talking hundreds of characters, each with a name, stats and their own (computer-generated) image.
I recalled an article I’d read about the classic computer space-trading game Elite, whose authors Braben and Bell had used pseudo-random numbers (actually the Fibonacci sequence) to build their galaxies, and we played with similar ideas for a while. It would have been a good way to go if we’d pushed ahead with the enormous army that we originally planned, Eventually, though, saner heads prevailed and we started to settle on a smaller group of characters. When we figured out that we could get a manageable number of unique characters by having four character stats and each character’s stats adding up to zero, we knew we had something that we could make work.
I’ve written about the balance that this gave the game in a separate post, so I won’t go over it again here. But we had the germ of the “zero” idea.
So the name of the game flowed from that. In retrospect, “Order Of Zero” and “League Of Zero” might have been more appropriate, because of the fact that those names both imply the need to put the cards into a sequence. (I’m not revealing any secrets here: I’ve mentioned this before.) But “Army Of Zero” has echoes of the existing phrase “Army Of One“, so that works too.
The company name came later, but we wanted to have some kind of theme going through the company name and riffing off the word “zero” seemed a more abstract - and hence less restrictive - choice for future projects than “army”. “Point Zero” worked out well for the treasure hunts too, because we could use the word “point” as in “compass point”: the graphic we used for the treasure hunts is a compass rose with “Z” for zero replacing “N” for north.

