Hardest Puzzles #3: Physical Puzzles
The hardest part of putting Army Of Zero together was building the puzzles. There are a number of interactions between the various puzzle elements, and indeed between the puzzles and the game, which meant that different parts of the card designs had to link together without disrupting other relationships. At times it felt like I was compiling a five-dimensional crossword (that’s not a clue, by the way).
All in all, it took about five months to decide exactly how it was all going to fit together, and to build the prototypes and test them.
I am a total lightweight.
Just go and read about the effort put in by Jason Smith at Puzzle Forge to build his own Petaminx. Designed by Andrew Cormier, the Petaminx is like a Rubik’s Cube in the same way that the Space Shuttle is like a Sopwith Camel.
